Marking two decades since the legendary game first launched across the Atlantic, giving everyday gamers the opportunity to feel like a rock star. Not in reality, but try convincing anyone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen synchronized to the music. Each riff corresponded to specific notes, creating the sensation of a genuine live show.
Harmonix had already experimented in the music genre before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar series that had a remarkable impact for many of the artists included, showcasing decades-old bands to millions of gaming enthusiasts.
Michael Dornbrook, former COO from the developer, remembers the initial financial challenges in securing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced every song because the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He adds: “One of the amazing things was how many parents reached out and thanked us for introducing their kids to the music they adored. It evolved into an intergenerational thing.”
Classic Rock Finds Younger Fans
Northern Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game revived older hits to the forefront: “The game offered a larger, younger audience. Generally this had been seen as music that was past it, but then when it was featured on the title and teenagers discovered it, abruptly it became trendy. This validated the genre, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
In 2008, the Answer’s debut album remained not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” Mahon says.
Major Band Titles Enduring Influence
Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles centered around their music collections and associated lore, visuals and legendary status. For example, the Aerosmith edition, it was said earned the band greater revenue than any of their studio albums. It moved more than half a million copies upon release, and demand for their songs rose significantly during an era as the industry was already collapsing.
Guitar Hero still motivates quick-handed dedication within the community. Recently, an online personality achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult even in expert mode, let alone played at double speed and without missing a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.
“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you should pick up a real gun and go to war,” says DragonForce guitarist the artist.
The band previously wrapped up a profitable run when Through the Fire and Flames appeared in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it has risked overshadow all other the band has done. Last year, the song was used in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” he admits. “Should you just hear a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.
The Lasting Legacy from the Plastic Guitar
Top-tier marketing, be it for cars, clothes or video games, extends beyond mere transactions – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to enable everyone to participate”.
Most installments came out in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments waned, aside from a brief comeback in 2015.
Games such as Clone Hero and Fortnite Festival have kept the scene alive, and there’s set to be a new product from the original publisher on the way. A new studio has entered work on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry following Guitar Hero?
“Our team believed those games could be similar to sports games allowing annual update every year,” Dornbrook says. “With abundant fresh tracks it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”